PM3.6 - Donkey Kong - Common Subroutine 0x901a1118

  1. CreateInterrupt { interrupt_id: None, action: DownAttack, requirement: (ButtonPress value(1)) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: DownStand, requirement: (ShieldInputPress) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. Return